Project Alloy was Intel's wire-free, standalone head-mounted display. The headset was built on the idea that a great experience is the true product of virtual reality. Towards this, the project integrated several technologies believed to be critical for next-generation virtual reality experiences: embodied interaction by way of egocentric hand-tracking, user-safety capabilities powered by realtime 3D reconstruction, and enhanced presence through low-latency inside-out head tracking.
Project Alloy was conceived as a spirtual successor to my interaction design prototype using dual Intel RealSense™ R200 cameras affixed to an HTC Vive in the spring of 2016.
Later announced as a reference design, my role impacted almost every aspect of the Alloy prototype -- from system architecture to developer-facing C++ SDK, showcase demos, and user-experience research. You can catch me on video being interviewed by Fast Company at CES 2017. Some of the design decisions on Project Alloy were documented in an invited paper at the 2017 DisplayWeek conference, available here.
» Inside Intel’s race to build a new reality (November 2016)
» Intel's Project Alloy Is the VR System I Want in My Living Room (2017)
» Intel's Project Alloy Is What a VR System Should Be (2017)
» Intel Scraps Plans to Launch Project Alloy Reference Headset, Pursuing Other VR R&D (2017)